package N3D;

import java.io.IOException;
import org.lwjglx.LWJGLException;
import org.lwjglx.opengl.Display;
import zombie.GameWindow;
import zombie.core.Rand;
import zombie.input.KeyboardState;
import zombie.input.MouseState;

public class EngineTestbed {
    static MouseState mouse = new MouseState();
    static KeyboardState keyboard = new KeyboardState();

    public EngineTestbed() {
    }

    public static void main(String[] var0) throws InterruptedException {
        Rand.init();

        try {
            GameWindow.InitDisplay();
        } catch (IOException var2) {
            var2.printStackTrace();
        } catch (LWJGLException var3) {
            var3.printStackTrace();
        }

        while(!Display.isCloseRequested()) {
            mouse.poll();
            keyboard.poll();
            Display.update(true);
        }

    }
}
